Papers and tutorials:
Change background color and cover some basic z80 stuff in ASM and C.
Display a hardcoded tile on the screen in ASM and C.
Display a converted logo on the screen in ASM with a palette effect.
Same as the third lesson but with vbl.
Optimizing executable size for 4kb intros.
HOWTO generating sound with winmm for demos lower than 64kb.
SNES CPU documentation with examples.
HOWTO, programming the SNES in Asm and change the background color.
HOWTO, programming a basic dynarec (a.k.a dynamic recompilation) in C.
HOWTO use gemdos, write a simple Atari hello world.
Translation of the documentation of GameEditor for a friend, its unfinished.
Sega Master System/Fr
Sega Master System/Fr
Sega Master System/Fr
Sega Master System/Fr
Win32/Fr
Win32/Fr
SNES/Fr
SNES/Fr
Multi-Platform/Fr
Atari-ST/Eng
GameEditor/Fr