Programs:

Basic RealTime Raytracer, support plane, sphere, one light source with ambient/specular/diffuse shading. (Windows/BSDv2/245kb)

It can use SDL or OpenGL rendering and run at 90fps@640x480 on my P4 3ghz. (it don't use any fancy optimization algorithms)

Source code. (Multi-Platform)

rtr

2D MMORPG using my engine, unfinished but mostly work. (Multi-Platform/BSDv2)

Source code. (Multi-Platform/BSDv2)

estelante

File packer made for my 2D engine, use boost. (Multi-Platform/BSDv2/237kb)


Libs: