Programs:
Basic RealTime Raytracer, support plane, sphere, one light source with ambient/specular/diffuse shading. (Windows/BSDv2/245kb)
It can use SDL or OpenGL rendering and run at 90fps@640x480 on my P4 3ghz. (it don't use any fancy optimization algorithms)
Source code. (Multi-Platform)
A small UPS 'driver' to control UPS with Megatec protocol using any serial port. (Windows/BSDv2/9kb)
1kb Demo in OpenGL with sound using MIDI output. (no shaders needed) (Windows/GPL/4.2kb)
Source code.
A tiny, small and customizable source code editor made with Qt4. (Windows/Multi-Platform/GPLv3/3.4mb)
2D Metaballs effect using SDL and OpenGL. (Windows/4,4kb)
Multi-Platform physic demo game made with Irrlicht, no menu actually, i need 3D artists for levels. (Multi-Platform/BSDv2)
2D MMORPG using my engine, unfinished but mostly work. (Multi-Platform/BSDv2)
Source code. (Multi-Platform/BSDv2)
2D Multi-layers editor with effects (H/V scrolling, alpha, luminosity variation), collisions, unfinished. (no save) (Windows/BSDv2/1.5mb)
4 layers RPG Tilemaps editor used by my engine, made with SDL and Guichan. (Windows/BSDv2/2.1mb)
Discontinued old one layer RPG Map editor using SDL, Guichan and FMOD with skinnable GUI. (Windows/license/2.0mb)
Educative project, its a server emulator using reverse engineering of a small free MMORPG called SlayersOnline. (Multi-Platform/GPLv3)
File packer made for my 2D engine, use boost. (Multi-Platform/BSDv2/237kb)
This small tool scan a range of IP (using CIDR notation) and try to get the index page of the webserver. (Multi-Platform/BSDv2/111kb)